I saw that Vegas had a huge need for characters to fill up its large game world with. I designed and directed creation of a system of shared character art - called Wardrobe - that allowed background characters to be generated randomly at run-time.
I also recognized that many of Midway's other titles in development at the time would benefit from this kind of system. I promoted the use of the system, thereby reducing the amount of redundant work across all four of Midway's studios and saving $725,846 over 3 years!
Because Wardrobe added so many assets to the game so quickly, there was a push to add even more characters to the game. Faced with a tight deadline, I initiated and managed a big outsourcing effort to Virtuos in China for a large number of character assets.
My environment artists didn't want to feel left out, so we also created exterior world environments, as well as a fleet of vehicles to populate the streets.
And all this while working in Chicago, while coordinating across two time zones with the Seattle-based Vegas team.