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mortal kombat: deception

\ cinematics character lead

This spot looked so good that all future cinematics work was brought in-house for our team to handle. Previous cinematics had been outsourced!

I led the creation of the characters used in the opening cinematic and promotional materials.

My Dragon King model also ended up as a playable character in the Wii-version of the game.


I modeled the high-res detail, this was before zbrush was in common use.
I also handled some of the cloth sim, and lighting effects.